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	<title>webfraggle &#187; Adobe AIR</title>
	<atom:link href="http://www.ketzler.de/category/flash/adobe-air/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ketzler.de</link>
	<description>Christoph Ketzler&#039;s Blog</description>
	<lastBuildDate>Tue, 03 Jan 2012 13:30:58 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Adobe AIR Gyroscope Native Extension with Euler Angles (roll, pitch, yaw) for iOS</title>
		<link>http://www.ketzler.de/2011/11/adobe-air-gyroscope-native-extension-with-euler-angles-roll-pitch-yaw-for-ios/</link>
		<comments>http://www.ketzler.de/2011/11/adobe-air-gyroscope-native-extension-with-euler-angles-roll-pitch-yaw-for-ios/#comments</comments>
		<pubDate>Sat, 19 Nov 2011 14:32:28 +0000</pubDate>
		<dc:creator>webfraggle</dc:creator>
				<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Adobe Flash Platform]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[DeviceMotion]]></category>
		<category><![CDATA[Gyroscope]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[MotionManager]]></category>
		<category><![CDATA[Native Extension]]></category>
		<category><![CDATA[pitch]]></category>
		<category><![CDATA[roll]]></category>
		<category><![CDATA[yaw]]></category>

		<guid isPermaLink="false">http://www.ketzler.de/?p=708</guid>
		<description><![CDATA[I baked my very first AIR iOS Native Extension. It&#8217;s just an adapted version of this version from Adobe. Because in my opinion the data of radians per second aren&#8217;t really good to handle. So I looked into Apples API documentation and found out that there are Euler Angles in the CMMotionManager CMDeviceMotion classes. So [...]]]></description>
			<content:encoded><![CDATA[<p>I baked my very first AIR iOS Native Extension. It&#8217;s just an adapted version of <a href="http://www.adobe.com/devnet/air/native-extensions-for-air/extensions/gyroscope.html">this version from Adobe</a>. Because in my opinion the data of radians per second aren&#8217;t really good to handle. So I looked into Apples API documentation and found out that there are Euler Angles in the CMMotionManager CMDeviceMotion classes. So I just changed a few lines in the Objective-C Code. I learned much from this tutorial <a href="http://www.liquid-photo.com/2011/10/28/native-extension-for-adobe-air-and-ios-101/">Native Extionsion for Adobe AIR and iOS 101 by Liquid Photo</a></p>
<pre class="brush: objc; title: ; notranslate">
NSString *myStr = [NSString stringWithFormat:@&quot;%f&amp;%f&amp;%f&amp;%f&amp;%f&amp;%f&quot;,
rotate.x,
rotate.y,
rotate.z,
motionManager.deviceMotion.attitude.roll,
motionManager.deviceMotion.attitude.pitch,
motionManager.deviceMotion.attitude.yaw];

[motionManager startDeviceMotionUpdates];

motionManager.deviceMotionUpdateInterval = 0;
</pre>
<p>And added these three parameters roll, pitch and yaw to the Actionscript Gyroscope Event.</p>
<pre class="brush: as3; title: ; notranslate">
new GyroscopeEvent(GyroscopeEvent.UPDATE, _x, _y, _z, _roll, _pitch, _yaw)
</pre>
<p>You can download source and final iOS .ane Native Extension file here:<br />
<a href='http://www.ketzler.de/wp-content/uploads/2011/11/iOS-Air-Native-Extension-Gyroscope-with-Euler-Angles.zip'>iOS Air Native Extension Gyroscope &#8211; with Euler Angles</a></p>
<p>]]></content:encoded>
			<wfw:commentRss>http://www.ketzler.de/2011/11/adobe-air-gyroscope-native-extension-with-euler-angles-roll-pitch-yaw-for-ios/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Convert PNG to JPEG XR for use in Flash / Flex and AS3</title>
		<link>http://www.ketzler.de/2011/11/convert-png-to-jpeg-xr-for-use-in-flash-flex-and-as3/</link>
		<comments>http://www.ketzler.de/2011/11/convert-png-to-jpeg-xr-for-use-in-flash-flex-and-as3/#comments</comments>
		<pubDate>Tue, 08 Nov 2011 20:42:33 +0000</pubDate>
		<dc:creator>webfraggle</dc:creator>
				<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Adobe Flash Platform]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[convert]]></category>
		<category><![CDATA[JPEG XR]]></category>
		<category><![CDATA[png]]></category>

		<guid isPermaLink="false">http://www.ketzler.de/?p=702</guid>
		<description><![CDATA[A new feature in Flash Player 11 and Adobe AIR 3 is the feature to use JPEG XR. A enhanced JPEG format. But how to generate or convert JPEG XR files. I found no Photoshop Plugin. All open source tools aren&#8217;t able because of licensing problems. The only tool i found is XN View, which [...]]]></description>
			<content:encoded><![CDATA[<p>A new feature in Flash Player 11 and Adobe AIR 3 is the feature to use <a href="http://en.wikipedia.org/wiki/JPEG_XR">JPEG XR</a>. A enhanced JPEG format. </p>
<p>But how to generate or convert JPEG XR files. I found no Photoshop Plugin. All open source tools aren&#8217;t able because of licensing problems. The only tool i found is XN View, which can convert PNG files including the alpha channel to JPEG XR.</p>
<p>But you have to use the &#8220;<strong>Batch Convert</strong>&#8221; tool. Only there is the option to convert to JPEG XR. </p>
<p>After converting you can load and use the JPEG XR files via Actionscript. e.g. with a Loader or via embedding. It behaves like a PNG file but with much smaller size while keeping very good quality. </p>
<p>]]></content:encoded>
			<wfw:commentRss>http://www.ketzler.de/2011/11/convert-png-to-jpeg-xr-for-use-in-flash-flex-and-as3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adobe AIR 3: How to build a Captive Runtime, Standalone Bundle Executable App</title>
		<link>http://www.ketzler.de/2011/11/adobe-air-3-how-to-build-a-captive-runtime-standalone-bundle-executable-app/</link>
		<comments>http://www.ketzler.de/2011/11/adobe-air-3-how-to-build-a-captive-runtime-standalone-bundle-executable-app/#comments</comments>
		<pubDate>Tue, 08 Nov 2011 20:16:15 +0000</pubDate>
		<dc:creator>webfraggle</dc:creator>
				<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Adobe Flash Platform]]></category>
		<category><![CDATA[adobe air]]></category>
		<category><![CDATA[adt]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[bundle]]></category>
		<category><![CDATA[captive runtime]]></category>
		<category><![CDATA[error]]></category>
		<category><![CDATA[standalone]]></category>

		<guid isPermaLink="false">http://www.ketzler.de/?p=697</guid>
		<description><![CDATA[The challenge was to build a Adobe Air 3 Standalone Executable. Also called a &#8220;Captive Runtime&#8221; or a Bundle. Here are some better descriptions: http://www.adobe.com/devnet/air/articles/air3-install-and-deployment-options.html But it was not so easy as it sounds because the order of the adt options are very important! If the order isn&#8217;t correct you get the error &#8220;-storetype is [...]]]></description>
			<content:encoded><![CDATA[<p>The challenge was to build a Adobe Air 3 Standalone Executable. Also called a &#8220;Captive Runtime&#8221; or a Bundle.</p>
<p>Here are some better descriptions:<br />
<a href="http://www.adobe.com/devnet/air/articles/air3-install-and-deployment-options.html">http://www.adobe.com/devnet/air/articles/air3-install-and-deployment-options.html</a></p>
<p>But it was not so easy as it sounds because the <strong>order</strong> of the adt options are <strong>very important</strong>!</p>
<p>If the order isn&#8217;t correct you get the error &#8220;<strong>-storetype is required</strong>&#8220;.</p>
<p>And if you are behind a firewall or no internet connection, the timestamp server isn&#8217;t reachable. So use &#8220;-tsa none&#8221; if you get &#8220;<strong>Could not generate timestamp: Connection timed out: connect</strong>&#8220;. </p>
<p>Here is my ant task which do the job with the correct order. But the order of the options in a terminal command should be the same.</p>
<pre class="brush: xml; title: ; notranslate">&lt;target name=&quot;07. [package exe]&quot;&gt;
	&lt;mkdir dir=&quot;${publish.dir}&quot;/&gt;
	&lt;input message=&quot;certificate password:&quot; addproperty=&quot;certPassword&quot; /&gt;
	&lt;java jar=&quot;${sdk.dir}/${adt}&quot; fork=&quot;true&quot; failonerror=&quot;true&quot; dir=&quot;${deploy.dir}/&quot;&gt;
		&lt;arg value=&quot;-package&quot; /&gt;
		&lt;arg value=&quot;-keystore&quot;/&gt;
		&lt;arg value=&quot;${air.certificate}&quot;/&gt;

		&lt;!-- NATIVE_SIGNING_OPTIONS --&gt;
		&lt;arg value=&quot;-storetype&quot;/&gt;
		&lt;arg value=&quot;pkcs12&quot;/&gt;
		&lt;arg value=&quot;-storepass&quot;/&gt;
		&lt;arg value=&quot;${certPassword}&quot;/&gt;
		&lt;!-- &lt;arg value=&quot;-tsa&quot; /&gt;
		&lt;arg value=&quot;none&quot; /&gt; --&gt;
		&lt;arg value=&quot;-target&quot; /&gt;
		&lt;arg value=&quot;bundle&quot; /&gt;
		&lt;!-- Name Of File To Create--&gt;
		&lt;arg value=&quot;${publish.dir}/${publish.exe}&quot; /&gt;
		&lt;!-- App Descriptor--&gt;
		&lt;arg value=&quot;${application.descriptor}&quot; /&gt;
		&lt;!-- Files To Package --&gt;
		&lt;arg value=&quot;Icon*&quot; /&gt;
		&lt;arg value=&quot;Default*&quot; /&gt;
		&lt;arg value=&quot;iTunesArtwork.png&quot; /&gt;
		&lt;arg value=&quot;-C&quot; /&gt;
		&lt;arg value=&quot;${deploy.dir}/&quot; /&gt;
		&lt;arg value=&quot;${deploy.swf}&quot; /&gt;
	&lt;/java&gt;
&lt;/target&gt;
</pre>
<p>Hope this helps some people having the same problems.</p>
<p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ten years after David and me produced the stress&#8217;O&#039;matic game, it&#8217;s available on the iPhone.</title>
		<link>http://www.ketzler.de/2011/05/ten-years-after-david-and-me-produced-the-stressomatic-game-its-available-on-the-iphone/</link>
		<comments>http://www.ketzler.de/2011/05/ten-years-after-david-and-me-produced-the-stressomatic-game-its-available-on-the-iphone/#comments</comments>
		<pubDate>Sun, 08 May 2011 11:35:34 +0000</pubDate>
		<dc:creator>webfraggle</dc:creator>
				<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Adobe Flash Platform]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[AIR 2.6]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[poweredbyflash]]></category>
		<category><![CDATA[stressomatic]]></category>

		<guid isPermaLink="false">http://www.ketzler.de/?p=669</guid>
		<description><![CDATA[2001 we did this game together. David painted the graphics and I programmed the flash part. Some time ago I found this on some backups, ported it to AS3 and AIR2.6 and since yesterday it&#8217;s available on the Apple App Store. Have fun with it, load it from the App Store.]]></description>
			<content:encoded><![CDATA[<p>2001 we did this game together. David painted the graphics and I programmed the flash part. Some time ago I found this on some backups, ported it to AS3 and AIR2.6 and since yesterday it&#8217;s available on the <a href="http://bit.ly/stressomatic">Apple App Store</a>.</p>
<p><a href="http://www.ketzler.de/wp-content/uploads/2011/05/IMG_0603.png"><img src="http://www.ketzler.de/wp-content/uploads/2011/05/IMG_0603.png" alt="" title="IMG_0603" width="480" height="320" class="alignnone size-full wp-image-670" /></a></p>
<p><a href="http://www.ketzler.de/wp-content/uploads/2011/05/IMG_0608.png"><img src="http://www.ketzler.de/wp-content/uploads/2011/05/IMG_0608.png" alt="" title="IMG_0608" width="480" height="320" class="alignnone size-full wp-image-671" /></a></p>
<p><a href="http://bit.ly/stressomatic">Have fun with it, load it from the App Store.</a></p>
<p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Simulations of medical devices on touch devices, multi-screen publishing (Desktop, iPhone, iPad, Android &#8230;)</title>
		<link>http://www.ketzler.de/2010/07/simulations-of-medical-devices-on-touch-devices-desktop-iphone-ipad-android/</link>
		<comments>http://www.ketzler.de/2010/07/simulations-of-medical-devices-on-touch-devices-desktop-iphone-ipad-android/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 20:29:00 +0000</pubDate>
		<dc:creator>webfraggle</dc:creator>
				<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Adobe Flash Platform]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Flash CS5]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Multiscreen]]></category>
		<category><![CDATA[Open Screen Project]]></category>

		<guid isPermaLink="false">http://www.ketzler.de/?p=385</guid>
		<description><![CDATA[At innovation mecom, where I&#8217;m employed, we developed a simulation for training and marketing of a Dr&#228;ger NIV ventilator called Carina®. It&#8217;s a small handy device to ventilate patients in hospitals. This Flash AS3 simulation reproduces all functions of the real device. So it is possible to get a real good impression of it even [...]]]></description>
			<content:encoded><![CDATA[<p>At <a href="http://www.innovationmecom.de">innovation mecom</a>, where I&#8217;m employed, we developed a simulation for training and marketing of a Dr&#228;ger NIV ventilator called<a href="http://www.draeger.com/UK/en/products/medical_ventilation/subacute_ventilation/rsp_Carina.jsp"> Carina®.</a> It&#8217;s a small handy device to ventilate patients in hospitals. This Flash AS3 simulation reproduces all functions of the real device. So it is possible to get a real good impression of it even without using a real device. </p>
<p><strong>UPDATE: <a href="http://itunes.apple.com/de/app/carinatrainer/id418538909?mt=8">The iPhone Version is online. </a></strong></p>
<p><a href="http://www.draeger.com/local/products/carina_trainer/start.html">The online version of this trainer can be found here.</a></p>
<p>I did the coding of this simulation and I thought it would be an amazing experience to use this on an iPhone or another touch device.<br />
<img src="http://www.ketzler.de/wp-content/uploads/2010/07/carina-iphone.jpg" alt="" title="carina-iphone" width="640" height="360" class="alignnone size-full wp-image-460" /></p>
<p><span id="more-385"></span> But there is no flash on Apples iDevices. So, the first time I heard about that Adobe will integrate an iPhone packager in his Flash CS5 version I was very happy and curious about it. I couldn&#8217;t wait for that version to try it. But then, short time before the CS5 release, Steve Jobs changed his terms and conditions. He integrated only one sentence which made me sad again. Because of that sentence it is not allowed to submit apps to the app store not developed with Xcode.</p>
<p>But Adobe released the iPhone packager anyway and I was able to do some tests with it even if I never will submit a Flash App to the Apple Store. But Adobe was not sleeping. They did an alliance with all other mobile device manufactures. They call it the <a href="http://www.openscreenproject.org/">Open Screen Project</a>. And the first result is the Flash Player 10.1 for Android 2.2 devices. So in the near future many Android and Flash enabled touch devices will come to the market.</p>
<p>And here is the result of my first studies with the iPhone and Android packager.<br />
I just had to reposition some buttons because of the smaller resolution and packaged it with the iPhone packager in Flash CS5. This worked great and the result was amazingly good.</p>
<p>Next thing was to try it on Android. I registered for the developer beta program at adobe and tried the android packager for CS5. This works also very fine. Unfortunately I didn&#8217;t own an Android device so I had to use the virtual simulator which is really slow on my notebook. But the main thing is, that it works also without any bigger adaptions. And last week I got an iPad. And needless to say, I tried the carina app there too. It&#8217;s just a scaled iPhone version but the feeling of using it is really really good. I think it is not possible to get it nearer to a real ventilation device. </p>
<p>Here is a short video of the results trying publishing Flash on multiple devices (Browser, iPhone, iPad and the Android Simulator).</p>
<p><object type="application/x-shockwave-flash" width="640" height="360" data="http://stream.ketzler.de/xsexamples/servers/embed/video/mp4/Carina_Multiscreen"><param name="movie" value="http://stream.ketzler.de/xsexamples/servers/embed/video/mp4/Carina_Multiscreen"/><param name="allowfullscreen" value="true"/><video src="http://stream.ketzler.de/xsexamples/servers/video/Carina_Multiscreen.mp4" width="640" height="360" controls /><br />
</object></p>
<p>So I&#8217;m really curious about what Adobe does next. They announced an Android tablet with Flash Player and AIR. And then we get so much new and amazing possibilities using multitouch devices for simulating medical devices for training.</p>
<p>]]></content:encoded>
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		<slash:comments>5</slash:comments>
<enclosure url="http://stream.ketzler.de/xsexamples/servers/video/Carina_Multiscreen.mp4" length="21793660" type="video/mp4" />
		</item>
		<item>
		<title>Cool 3D Demo with AIR on Android</title>
		<link>http://www.ketzler.de/2010/06/cool-3d-demo-with-air-on-android/</link>
		<comments>http://www.ketzler.de/2010/06/cool-3d-demo-with-air-on-android/#comments</comments>
		<pubDate>Sat, 12 Jun 2010 07:46:12 +0000</pubDate>
		<dc:creator>webfraggle</dc:creator>
				<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Adobe Flash Platform]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[away 3d]]></category>

		<guid isPermaLink="false">http://www.ketzler.de/?p=390</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/Minzpl8ENzs&#038;hl=de_DE&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Minzpl8ENzs&#038;hl=de_DE&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GSAK2iPhone First Public Beta</title>
		<link>http://www.ketzler.de/2008/09/gsak2iphone-first-public-beta/</link>
		<comments>http://www.ketzler.de/2008/09/gsak2iphone-first-public-beta/#comments</comments>
		<pubDate>Sun, 14 Sep 2008 19:09:50 +0000</pubDate>
		<dc:creator>webfraggle</dc:creator>
				<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[Geocaching]]></category>

		<guid isPermaLink="false">http://www.ketzler.de/?p=134</guid>
		<description><![CDATA[Today I released my GSAK2iPhone tool, which I first coded only for myself. But maybe someone out there in the big geocaching family will find it usefull. GSAK2iPhone]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ketzler.de/wp-content/uploads/2008/09/gsak2iphone-head.gif" alt="" title="gsak2iphone-head" width="380" height="139" class="alignnone size-full wp-image-119" /><br />
Today I released my GSAK2iPhone tool, which I first coded only for myself. But maybe someone out there in the big geocaching family will find it usefull.</p>
<p><a href="http://www.ketzler.de/gsak2iphone/">GSAK2iPhone</a> </p>
<p>]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>fl.explor&#8217;r im Adobe AIR Marketplace</title>
		<link>http://www.ketzler.de/2008/08/flexplorr-im-adobe-air-marketplace/</link>
		<comments>http://www.ketzler.de/2008/08/flexplorr-im-adobe-air-marketplace/#comments</comments>
		<pubDate>Sat, 23 Aug 2008 07:47:12 +0000</pubDate>
		<dc:creator>webfraggle</dc:creator>
				<category><![CDATA[Adobe AIR]]></category>

		<guid isPermaLink="false">http://www.ketzler.de/?p=104</guid>
		<description><![CDATA[fl.explor&#8217;r ist im Adobe AIR Marketplace aufgenommen. Und ich darf mir f&#252;r 300$ ein Zertifikat f&#252;r ein Jahr bei thawte bestellen. Also voted mal ein wenig positiv f&#252;r mein Tool.]]></description>
			<content:encoded><![CDATA[<p>fl.explor&#8217;r ist im Adobe AIR Marketplace <a href="http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetail&#038;loc=en_us&#038;extid=1671519">aufgenommen</a>.<br />
<br/><br/><br />
Und ich darf mir f&#252;r 300$ ein Zertifikat f&#252;r ein Jahr bei <a href="http://www.thawte.com/">thawte</a> bestellen.<br />
<br/><br/><br />
Also voted mal ein wenig <a href="http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetail&#038;loc=en_us&#038;extid=1671519">positiv</a> f&#252;r mein Tool.</p>
<p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>fl.explor&#8217;r</title>
		<link>http://www.ketzler.de/2008/08/flexplorr/</link>
		<comments>http://www.ketzler.de/2008/08/flexplorr/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 20:23:16 +0000</pubDate>
		<dc:creator>webfraggle</dc:creator>
				<category><![CDATA[Adobe AIR]]></category>

		<guid isPermaLink="false">http://www.ketzler.de/?p=71</guid>
		<description><![CDATA[First public beta &#8211;> click]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ketzler.de/flexplorr"><img src="http://www.ketzler.de/wp-content/uploads/2008/08/head.gif" alt="" border="0"/><br />
<strong><em>First public beta &#8211;> click</em></strong></a><br/><br/></p>
<p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AIR News</title>
		<link>http://www.ketzler.de/2008/06/air-news/</link>
		<comments>http://www.ketzler.de/2008/06/air-news/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 20:21:10 +0000</pubDate>
		<dc:creator>webfraggle</dc:creator>
				<category><![CDATA[Adobe AIR]]></category>

		<guid isPermaLink="false">http://www.ketzler.de/?p=56</guid>
		<description><![CDATA[AIR 1.1 ver&#246;ffentlicht. Nun auch in anderen Sprachen au&#223;er Englisch: http://get.adobe.com/air Es gibt ein offizielles Update-Framework von Adobe Labs: http://labs.adobe.com/wiki/index.php/Adobe_AIR_Update_Framework]]></description>
			<content:encoded><![CDATA[<p>AIR 1.1 ver&#246;ffentlicht. Nun auch in anderen Sprachen au&#223;er Englisch:<br />
<a href="http://get.adobe.com/air">http://get.adobe.com/air</a></p>
<p>Es gibt ein offizielles Update-Framework von Adobe Labs:<br />
<a href="http://labs.adobe.com/wiki/index.php/Adobe_AIR_Update_Framework">http://labs.adobe.com/wiki/index.php/Adobe_AIR_Update_Framework</a></p>
<p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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