Add a comment November 19th, 2011 by webfraggle
I baked my very first AIR iOS Native Extension. It’s just an adapted version of this version from Adobe. Because in my opinion the data of radians per second aren’t really good to handle. So I looked into Apples API documentation and found out that there are Euler Angles in the CMMotionManager CMDeviceMotion classes. So [...]
Add a comment November 8th, 2011 by webfraggle
The challenge was to build a Adobe Air 3 Standalone Executable. Also called a “Captive Runtime” or a Bundle. Here are some better descriptions: http://www.adobe.com/devnet/air/articles/air3-install-and-deployment-options.html But it was not so easy as it sounds because the order of the adt options are very important! If the order isn’t correct you get the error “-storetype is [...]
Add a comment Juni 12th, 2010 by webfraggle