Tag Archive for 'iphone'

Adobe AIR Gyroscope Native Extension with Euler Angles (roll, pitch, yaw) for iOS

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I baked my very first AIR iOS Native Extension. It’s just an adapted version of this version from Adobe. Because in my opinion the data of radians per second aren’t really good to handle. So I looked into Apples API documentation and found out that there are Euler Angles in the CMMotionManager CMDeviceMotion classes. So [...]

Resign an iPhone App, insert new Bundle ID and send to Xcode Organizer for Upload

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The challenge: Create a Flash App, pack it with the Packager for iPhone with my certificate and provisioning profiles, send it to the client that he can resign it with his informations and import it into Xcode Organizer for validating and uploading to the App Store.

Encode and deliver MP4 Video for Flash, iPhone, iPad, Android, Quicktime with timeshift possibility

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A big challenge was to find a solution to encode and deliver videos for as much platforms as possible. The only thing that was clear I had to use mpeg4 for max. compatibility.

Simulations of medical devices on touch devices, multi-screen publishing (Desktop, iPhone, iPad, Android …)

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At innovation mecom, where I’m employed, we developed a simulation for training and marketing of a Dräger NIV ventilator called Carina®. It’s a small handy device to ventilate patients in hospitals. This Flash AS3 simulation reproduces all functions of the real device. So it is possible to get a real good impression of it even [...]

Warum ich Apple liebe…

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Warum ich Apple liebe: Situation, mein Chef und ich im Zug. Wir wollen beide mit unseren Rechnern ins Interent. Ich klappe mein MacBook auf, melde mich an, krame mein iPhone aus der Hose, schalte Bluetooth und Tethering ein, Klick, Klick, “mit iPhone verbinden” und ich kann mit meinen Kollegen chatten. Währenddessen fährt das teure Vaio [...]